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Old Sep 13, 2007, 10:12 PM // 22:12   #1
Frost Gate Guardian
 
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Default Make Guilds Valuable to Players

I've been playing Guild Wars for more close to 2 years now and I'm a bit disappointed by how unimportant the guilds in the game are. There is little incentive to find a guild and stick with them.

If I could change anything anything in the game, I would improve the guild structure and try to make them more valuable to players.

1. I would add a title that would reward guild leaders (and officers) with points everytime a member stayed in the guild for 30 days (1 month) and played at least 1 hour in that month. The titles would also have a special reward attached to them, such as free access once per day to FoW (even without Favor), access to unique weapons…etc. The guild itself would also earn points for each member who played for 30 days which could be cashed in for special features (i.e. all members of the guild would be given special consumables that give +10 energy and +20 armor for a limited time).
2. I would increase the maximum number of members in a guild, and create a high level zone that can only be reached directly from a guild hall with the appropriate NPC. So if your guild had the NPC, you could ONLY access this area from the guild hall…meaning you could only group with players from inside your guild hall to form teams.
3. I like the idea of faction, and how players must all contribute points into their guild for special benefits. I would continue this tradition, but I would also improve the rewards for players who farm faction and for guilds who collect the faction. I would make new high level armor sets that could only be accessed if you donated a minimum amount of faction.
4. I would continue to keep the faction penalty in (% of faction decreases everyday), but I would also give guilds more things to spend their faction on. Special merchants, access to high level zones, special rankings, etc.
5. We need dragons to slay. Create a special arena (if the guild is over a minimum amount of faction), that allows 24 players to go tackle a high level area that caps off with a dragon (similar to DAoC). If you kill the dragon, only 1 super amazing item will drop, improving the repeatability of the area.
6. I would create special rewards for high level zones that were cleared by teams consisting of only members from the same alliance (if all 8 players are from the same alliance, they have a chance for a rare drop that would not occur if they were a pickup group).
7. Create auction houses, but with a twist. Selling an item in an auction house would result in a 6% tax on the sale (which is used to remove money from the market). However, if a guild achieved a certain goal, the tax is reduced for members of the guild.

Basicly, I'd like to see the guild made more of a focal point for players.
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Old Sep 13, 2007, 11:16 PM // 23:16   #2
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more guildyness in guild wars?
/signed

Don't think the game mechanics can handle all that so Anet need to get codeing
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Old Sep 14, 2007, 12:27 AM // 00:27   #3
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/signed

In favor for anything that improves guilds.
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Old Sep 14, 2007, 12:33 AM // 00:33   #4
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Putting the GUILD back in Guild Wars?

Would be nice, but ANet probably won't see this through. GW2 is their primary concern right now, it seems.
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Old Sep 14, 2007, 12:34 AM // 00:34   #5
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/signed

i would love to see this happen sounds like you researched and reported very good on what you think would be a good addition to the guild part of the game.
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Old Sep 14, 2007, 12:35 AM // 00:35   #6
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ight sence this is about guilds i have a question for anet and every1 else out there

Q.Ok the game is called "GUILD WARS" right?, Well.... wheres the War?

A. (silence)
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Old Sep 14, 2007, 01:39 AM // 01:39   #7
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/signed

Would you mind if I suggested a few things to add to that list of yours... if I think of any that is =p
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Old Sep 14, 2007, 02:04 AM // 02:04   #8
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More screwing of those of us that play solo/with real friends only. Hell no.

/not signed
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Old Sep 14, 2007, 02:14 AM // 02:14   #9
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/signed, but I would make the reward a little better if the 8 players were all from the same guild.

And the "Wars" part of "Guild Wars" I think was intended to be GvG.
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Old Sep 14, 2007, 02:34 AM // 02:34   #10
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/signed

More guildy goodness!
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Old Sep 14, 2007, 03:25 AM // 03:25   #11
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Quote:
Originally Posted by silv3rr
Would you mind if I suggested a few things to add to that list of yours... if I think of any that is =p
I would not mind at all. To be honest, I was hoping to see more ideas on ways to help convince people that guilds are worth being a part of and worth investing time in.

I can see Vinraith's concern about solo players. However, solo players already can't do FoW, or the high level zones in Factions and NF. I don't think increasing the rewards for participating in guilds would necessarily ruin the experience for solo players. Sure, having high level dragon raids for 24 players might not be doable for solo players, but this is a MMO, not a solo player game. The entire game of Guild Wars does not need to be dedicated to solo players, just like it should not be dedicated to only players who group.

I think it is possible to have parts of the game for solo players and parts for multiple players. It's just a shame that there is NO incentive to join guilds if you only like PvE.
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Old Sep 14, 2007, 04:11 AM // 04:11   #12
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No thank you. This isn't Guild RPG, it's Guild Wars. You take your guild and its members and you try to kick the crap out of another guild on a home/away match.

While your ideas are interesting, they basically amount to "Let's take everything out of the game world in Guild Wars and put it in a Guild."

Like other posters have mentioned, this would be a cruel blow to solo players and players that aren't even interested in guilds to begin with.
Quote:
However, solo players already can't do FoW, or the high level zones in Factions and NF.
Those areas are farmable though. Be it a boss green, a torment gemstone, or ectoplasm, solo players can loot away. So technically, they can do it solo. And if they want the armor, like I did, they just join a PUG or ask a few friends to help them.

I'm the only member in my guild and that's how I did it.

Quote:
Sure, having high level dragon raids for 24 players might not be doable for solo players, but this is a MMO, not a solo player game. The entire game of Guild Wars does not need to be dedicated to solo players, just like it should not be dedicated to only players who group.
This game isn't really an MMORPG, but rather a CORPG. And on a final note, the game is friendly towards casual players, and I doubt casual players would find this to be a positive step forward.

This idea would create yet another social divide within the community and spawn even more hordes of elitists with no manners and a serious egotistical complex.

So, once again. No thank you.
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Old Sep 14, 2007, 08:16 AM // 08:16   #13
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When you're not a PvE carebear, guilds have more meaning.

Go back to FFF, nothing to see here.
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Old Sep 14, 2007, 12:17 PM // 12:17   #14
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Quote:
Originally Posted by CassiusDrehyg
PvE carebear
I've heard this term before, and it's usually from people who've never been to DoA (or never to Guild Wars at all). Go to DoA with your PvP build on, will you? And try to beat it.

On the subject of the ideas at hand... they're interesting, although I doubt ArenaNet will be making much changes to the game with the team working on GW2.
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Old Sep 14, 2007, 12:37 PM // 12:37   #15
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people can barely organise 8 ppl parties, and you want 24 person raids? lol.
imagine Heal Party in a 24man raid. . .lol.
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Old Sep 14, 2007, 01:37 PM // 13:37   #16
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/not signed

You're trying to turn GW into WoW.

Also, most people join a guild and then within a few weeks, even if they don't leave, never play with the other members and never even speak on in gc or ac. Guilds arn't as cosy, firnedly and community like as most people seem to think. In the most part, people just join them so they can spunge free stuff off of the other members and for the simple sake of being in a guild. Hell, most guilds don't even do PvP or GvG. Mine simply refuses to do HoH because its a PvE guild and there 'wasn't enough interest'. So before trying to make rewards for guild members, try making guilds more community like.

Cos getting 24 people in a guild, online at once and all giving up what thewy want to do for a dragon raid? That's laughable with the aount of stuff other people want to do.
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Old Sep 14, 2007, 03:24 PM // 15:24   #17
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Guilds aren't supposed to be about rewards. They aren't an objective of the game (at least not to a large extent due to Factions). When you join, you join for the strength that comes from having players to back you up. Some 'rewards' don't come in gold and experience. For players who can't think beyond this, of course you're going to see guilds as some sort of waste of time. Doesn't mean they are, though.

/notsigned
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Old Sep 14, 2007, 07:09 PM // 19:09   #18
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Quote:
Originally Posted by Hawkeye
Guilds aren't supposed to be about rewards. They aren't an objective of the game (at least not to a large extent due to Factions). When you join, you join for the strength that comes from having players to back you up. Some 'rewards' don't come in gold and experience. For players who can't think beyond this, of course you're going to see guilds as some sort of waste of time. Doesn't mean they are, though.

/notsigned
Agree, and well... disagree. The little guild that I belong to is great. The people in it provide wonderful rewards for belonging with their corny jokes and poking fun -- they bring a lot to the game even when we aren't GvG'ing or forming a team for one of the elite areas. Or doing anything actually together where together means being in the same party.

At the same time it isn't a bad thing to add something in that can only be accessed if you're part of a guild. And it isn't any more of a knock against solo players to do that than it is a knock against new players to give a birthday present after a year of play, or to not have availablility to one of the older festival hats because you didn't attend the festival.

Having an area that can be accessed through the guild would be great fun, having different explorables or different PvP arenas that could be accessed through a guild every once in awhile -- kinda like the Shing Jea boardwalk or the dragon arena can only be accessed once in awhile -- would be cool too.

I like the overall idea.

/signed
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Old Sep 14, 2007, 11:06 PM // 23:06   #19
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Would like to respond to this.
Someone at my work is a WoW player.
Today he showed me a message (rant) on their guild forum from their leader.
Basically stating that he would like people to show up at all guild events and not only specific events like killing specific bosses. (at least, that's what I understood)
So it's not only a GW problem.

Now, the same is true about GW, but to a lesser extend.
I know my guild can benefit other people, but I cannot achieve that alone.
I need my guild members to dedicate some time to the common goal.
One member complained a couple of days ago he was disappointed that there were about 20 members online but no-one wanted to team up with him.
He's right about that, but his timing was bad

Now when I recruit new members (midsized guild in full alliance), I don't want them to join because they expect all kinds of personal benefits.
I do offer them one thing, the possibility to be in a guild that has fun playing the game and easily team up with people that share a common goal (hard mode in this case).
This does not mean they get anything they want whenever they want.
If noone wants to team up, tough luck.

Why I think the OPs proposal is flawed (from a PvE guild perspective):
Being in a guild should not be about 'what I want/get' but more about 'what I can mean to other players'.
Sure, personal goals are important, however, when playing in a guild they are not more important then other player's goals.
If someone only wants personal benefit, hench and heroes are there to support.

One thing that in my opinion would improve (PvE) guilds is the availability of an ingame event scheduler that offers more possibilities compared to guild status.
Most important, the only thing that really improves a guild are the members and their mindset.
I know that from several guild officers that left to join other guilds and returned sooner or later. Some after months, some after only one or two days. I'm not saying my guild is perfect, far from that.
However, the members make or break the guild, that's my opinion.

Now on one specific item of the OP:
Quote:
I would increase the maximum number of members in a guild
First of all, that's why there are alliances.
Second, remember there is a certain span of control for every person.
As guild leader, you have a max of 99 people to control, as alliance leader 999.
That's a lot of people to manage.

I know I have leadership capabilities and I have delegated a lot of responisibilities to officers. However, 100 members is about the max I can handle as guild leader, even with the delegation to officers (and I have a lot of them).
When I hear of guildies coming back to our guild stating that '60 active members does not mean that much', I know it's not all about active members but on how people are playing and behaving in a guild.

considering all this i'd say:
all points not signed, but some guild improvement that would benefit guild and not the individual player... signed.

Edit: fixed stupid mistake

Last edited by the_jos; Sep 15, 2007 at 01:40 AM // 01:40..
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Old Sep 14, 2007, 11:20 PM // 23:20   #20
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The only thing I disagree with is this other wise I am not sure about most of your ideas.What I would liketo see is more guild support meaning a person has to stay in for 1 month and a better way to recriut.I would like to see the 100 gold fee removed for invites as it discourages guilds from recriuting.I don't agree with having even 100 members in a guild.

Quote:
2. I would increase the maximum number of members in a guild, and create a high level zone that can only be reached directly from a guild hall with the appropriate NPC. So if your guild had the NPC, you could ONLY access this area from the guild hall…meaning you could only group with players from inside your guild hall to form teams
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